![]() ![]() It is used to display motion video that allows real-time user interaction, such as games. Real-time graphics refer to the technologies for generating 3D images on computers at high speed. Released real-time global illumination middleware, Enlighten. Released real-time rendering engine, Mizuchi. Silicon Studio Corporation became listed on the Tokyo Stock Exchange Mothers. Released Age of Ishtaria on App Store by Apple Inc. Releases post effects middleware, YEBIS 3.Īnnounced real-time rendering engine, Mizuchi. Released Sengoku run in conjunction with YOMIURI TELECASTING CORPORATION on App Store by Apple Inc. Started to offer Monster Takt as native smartphone app (Note 5) on the Google Play platform operated by Google Inc. on the Google Play platform operated by Google Inc. Started to offer Sumasaka, a card-based social game, jointly with GMO Internet Inc. ![]() Started to offer Fantasica, a worldwide version of the social game (Note 4) Fantasica in Counterattack, on the ngmoco platform operated by ngmoco, LLC. Started to offer Muramasa: Princess Commander on the Mobage platform operated by DeNA Co., Ltd. Started to offer Fantasica as native smartphone app on the Mobage platform operated by DeNA Co., Ltd. Launched OROCHI, an all-in-one game engine (Note 3). Started to offer Three Kingdoms Card Battle on the Mobage platform operated by DeNA Co., Ltd. Started to provide consultation services on online entertainment servers started a solution business in the field of development support and promotion. Released YEBIS, our original development middleware equipped with post-processing effect library (Note 2) functions to drastically enhance image quality.Įstablished a game development division to start planning and development of original game content (started content business).Įstablished Ignis Imageworks Corporation to develop 3D CG content (a 100% subsidiary with capital of 15 million yen). Started employment agency business for content creators. Started temporary staffing agency business for content creators. Silicon graphics software#Started development of Alchemy for PlayStation2.Īcquired a license for the game software development middleware Alchemy from Intrinsic Graphics Inc., and started to offer its licenses to domestic companies. ![]() (currently Vicarious Visions) regarding game software development middleware. Started to operate a broad range of real-time graphics-related businesses.Ĭoncluded a business alliance agreement with Intrinsic Graphics Inc. Started operation with the personnel consisting of about 30 employees transferred from SGI Japan, Ltd. 1999Įstablished in Ebisu Nishi, Shibuya-ku, Tokyo, as an affiliate of SGI Japan, Ltd., the then local subsidiary of US-based Silicon Graphics Inc., to engage in a broad range of businesses related to real-time graphics (Note 1). Our corporate history after the establishment is shown below. Silicon Studio Corporation was established in November 1999 as an affiliate of SGI Japan, Ltd., the then local subsidiary of US-based Silicon Graphics Inc., to engage in a broad range of businesses related to real-time graphics (Note 1). ![]()
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